Copyright (C) 1993, Digital Equipment Corporation                         
 All rights reserved.                                                      
 See the file COPYRIGHT for a full description.                            
 Created by Marc Najork                                                    
 Last modified on Thu Feb 24 09:43:12 PST 1994 by najork                   

Animations in the 3D animation library are specified in terms of their duration (as opposed to in terms of number of frames etc.). A Clock.T is an object that represents the clock used by the animation server to drive the animation. A Clock.T object encapsulates a real-time clock; subtypes of Clock.T may encapsulate other kinds of clocks. For instance, a ZeusClock.T is a clock whose speed is determined by the animation speed slider in the Zeus control panel.


  T <: Public;
  Public = OBJECT
    init () : T;
    time () : LONGREAL;
The init method initializes a new Clock.T object. The time method returns the current time of this clock.

END Clock.