INTERFACEMarkerTypeProp ; IMPORT AnimHandle, Prop; TYPE Kind = {Dot, Cross, Asterisk, Circle, X};
Kind
enumerates the five possible ways a marker can be drawn: as a dot,
a cross, an asterisk, a circle, or an X. These are the five marker types
that are supported by PEX. OpenGL does not have a marker concept. However,
we could build them up from lines and dots (however, this would not be a
perfect approximation, as PEX markers always orient themselves towards
the camera).
TYPE Name <: PublicName; PublicName = Prop.Name OBJECT METHODS bind (v : Val) : Prop.T; END; Val <: PublicVal; PublicVal = Prop.Val OBJECT beh : Beh; METHODS init (beh : Beh) : Val; get () : Kind RAISES {Prop.BadMethod}; value (time : LONGREAL) : Kind RAISES {Prop.BadMethod}; END; Beh <: PublicBeh; PublicBeh = Prop.Beh OBJECT METHODS init () : Beh; END; ConstBeh <: PublicConstBeh; PublicConstBeh = Beh OBJECT METHODS init (p : Kind) : ConstBeh; set (p : Kind); END; SyncBeh <: PublicSyncBeh; PublicSyncBeh = Beh OBJECT METHODS init (ah : AnimHandle.T; p : Kind) : SyncBeh; addRequest (r : Request) RAISES {Prop.BadInterval}; (* shortcuts for particular instances of "addRequest" *) change (p : Kind; start := 0.0) RAISES {Prop.BadInterval}; END; AsyncBeh <: PublicAsyncBeh; PublicAsyncBeh = Beh OBJECT METHODS init () : AsyncBeh; compute (time : LONGREAL) : Kind RAISES {Prop.BadMethod}; END; DepBeh <: PublicDepBeh; PublicDepBeh = Beh OBJECT METHODS init () : DepBeh; compute (time : LONGREAL) : Kind RAISES {Prop.BadMethod}; END; Request <: PublicRequest; PublicRequest = Prop.Request OBJECT METHODS init (start, dur : REAL) : Request; value (startkind : Kind; reltime : REAL) : Kind RAISES {Prop.BadMethod}; END; PROCEDURE NewConst (p : Kind) : Val; PROCEDURE NewSync (ah : AnimHandle.T; p : Kind) : Val; PROCEDURE NewAsync (b : AsyncBeh) : Val; PROCEDURE NewDep (b : DepBeh) : Val; END MarkerTypeProp.