Copyright (C) 1994, Digital Equipment Corporation
All rights reserved.
See the file COPYRIGHT for a full description.
INTERFACE GameMove;
GameMove.T represents one move in the game. It gives the square that the
moved piece started from, and the square that it ended up in.
CONST Brand = "GameMove";
TYPE
T = RECORD
fromSquare: Square;
toSquare : Square;
END;
A Square is simply a pair of x and y co-ordinates
TYPE
Square = RECORD
x: INTEGER;
y: INTEGER
END;
PROCEDURE Equal (move1, move2: T): BOOLEAN;
END GameMove.