Modula-3 version of gl.h
.
INTERFACE*************************************************************************** Types (complete) ***************************************************************************GL ; IMPORT Ctypes;
TYPE GLenum = Ctypes.unsigned_int; GLboolean = Ctypes.unsigned_char; GLbitfield = Ctypes.unsigned_int; GLbyte = Ctypes.signed_char; GLshort = Ctypes.short; GLint = Ctypes.int; GLsizei = Ctypes.int; GLubyte = Ctypes.unsigned_char; GLushort = Ctypes.unsigned_short; GLuint = Ctypes.unsigned_int; GLfloat = Ctypes.float; GLclampf = Ctypes.float; GLdouble = Ctypes.double; GLclampd = Ctypes.double;
GLvoid = Ctypes.void;
GLubyteStar = UNTRACED REF GLubyte; GLdoubleStar = UNTRACED REF GLdouble; GLvoidStar = ADDRESS;*************************************************************************** Constants (complete and identical for POSIX and WIN32) ***************************************************************************
CONST (* AccumOp *) GL_ACCUM = 16_0100; GL_LOAD = 16_0101; GL_RETURN = 16_0102; GL_MULT = 16_0103; GL_ADD = 16_0104; (* AlphaFunction *) GL_NEVER = 16_0200; GL_LESS = 16_0201; GL_EQUAL = 16_0202; GL_LEQUAL = 16_0203; GL_GREATER = 16_0204; GL_NOTEQUAL = 16_0205; GL_GEQUAL = 16_0206; GL_ALWAYS = 16_0207; (* AttribMask *) GL_CURRENT_BIT = 16_00000001; GL_POINT_BIT = 16_00000002; GL_LINE_BIT = 16_00000004; GL_POLYGON_BIT = 16_00000008; GL_POLYGON_STIPPLE_BIT = 16_00000010; GL_PIXEL_MODE_BIT = 16_00000020; GL_LIGHTING_BIT = 16_00000040; GL_FOG_BIT = 16_00000080; GL_DEPTH_BUFFER_BIT = 16_00000100; GL_ACCUM_BUFFER_BIT = 16_00000200; GL_STENCIL_BUFFER_BIT = 16_00000400; GL_VIEWPORT_BIT = 16_00000800; GL_TRANSFORM_BIT = 16_00001000; GL_ENABLE_BIT = 16_00002000; GL_COLOR_BUFFER_BIT = 16_00004000; GL_HINT_BIT = 16_00008000; GL_EVAL_BIT = 16_00010000; GL_LIST_BIT = 16_00020000; GL_TEXTURE_BIT = 16_00040000; GL_SCISSOR_BIT = 16_00080000; GL_ALL_ATTRIB_BITS = 16_000fffff; (* BeginMode *) GL_POINTS = 16_0000; GL_LINES = 16_0001; GL_LINE_LOOP = 16_0002; GL_LINE_STRIP = 16_0003; GL_TRIANGLES = 16_0004; GL_TRIANGLE_STRIP = 16_0005; GL_TRIANGLE_FAN = 16_0006; GL_QUADS = 16_0007; GL_QUAD_STRIP = 16_0008; GL_POLYGON = 16_0009; (* BlendingFactorDest *) GL_ZERO = 0; GL_ONE = 1; GL_SRC_COLOR = 16_0300; GL_ONE_MINUS_SRC_COLOR = 16_0301; GL_SRC_ALPHA = 16_0302; GL_ONE_MINUS_SRC_ALPHA = 16_0303; GL_DST_ALPHA = 16_0304; GL_ONE_MINUS_DST_ALPHA = 16_0305; (* BlendingFactorSrc *) GL_DST_COLOR = 16_0306; GL_ONE_MINUS_DST_COLOR = 16_0307; GL_SRC_ALPHA_SATURATE = 16_0308; (* Boolean *) GL_TRUE = 1; GL_FALSE = 0; (* ClipPlaneName *) GL_CLIP_PLANE0 = 16_3000; GL_CLIP_PLANE1 = 16_3001; GL_CLIP_PLANE2 = 16_3002; GL_CLIP_PLANE3 = 16_3003; GL_CLIP_PLANE4 = 16_3004; GL_CLIP_PLANE5 = 16_3005; (* DrawBufferMode *) GL_NONE = 0; GL_FRONT_LEFT = 16_0400; GL_FRONT_RIGHT = 16_0401; GL_BACK_LEFT = 16_0402; GL_BACK_RIGHT = 16_0403; GL_FRONT = 16_0404; GL_BACK = 16_0405; GL_LEFT = 16_0406; GL_RIGHT = 16_0407; GL_FRONT_AND_BACK = 16_0408; GL_AUX0 = 16_0409; GL_AUX1 = 16_040A; GL_AUX2 = 16_040B; GL_AUX3 = 16_040C; (* ErrorCode *) GL_NO_ERROR = 0; GL_INVALID_ENUM = 16_0500; GL_INVALID_VALUE = 16_0501; GL_INVALID_OPERATION = 16_0502; GL_STACK_OVERFLOW = 16_0503; GL_STACK_UNDERFLOW = 16_0504; GL_OUT_OF_MEMORY = 16_0505; (* FeedBackMode *) GL_2D = 16_0600; GL_3D = 16_0601; GL_3D_COLOR = 16_0602; GL_3D_COLOR_TEXTURE = 16_0603; GL_4D_COLOR_TEXTURE = 16_0604; (* FeedBackToken *) GL_PASS_THROUGH_TOKEN = 16_0700; GL_POINT_TOKEN = 16_0701; GL_LINE_TOKEN = 16_0702; GL_POLYGON_TOKEN = 16_0703; GL_BITMAP_TOKEN = 16_0704; GL_DRAW_PIXEL_TOKEN = 16_0705; GL_COPY_PIXEL_TOKEN = 16_0706; GL_LINE_RESET_TOKEN = 16_0707; (* FogMode *) GL_EXP = 16_0800; GL_EXP2 = 16_0801; (* FrontFaceDirection *) GL_CW = 16_0900; GL_CCW = 16_0901; (* GetMapTarget *) GL_COEFF = 16_0A00; GL_ORDER = 16_0A01; GL_DOMAIN = 16_0A02; (* GetTarget *) GL_CURRENT_COLOR = 16_0B00; GL_CURRENT_INDEX = 16_0B01; GL_CURRENT_NORMAL = 16_0B02; GL_CURRENT_TEXTURE_COORDS = 16_0B03; GL_CURRENT_RASTER_COLOR = 16_0B04; GL_CURRENT_RASTER_INDEX = 16_0B05; GL_CURRENT_RASTER_TEXTURE_COORDS = 16_0B06; GL_CURRENT_RASTER_POSITION = 16_0B07; GL_CURRENT_RASTER_POSITION_VALID = 16_0B08; GL_CURRENT_RASTER_DISTANCE = 16_0B09; GL_POINT_SMOOTH = 16_0B10; GL_POINT_SIZE = 16_0B11; GL_POINT_SIZE_RANGE = 16_0B12; GL_POINT_SIZE_GRANULARITY = 16_0B13; GL_LINE_SMOOTH = 16_0B20; GL_LINE_WIDTH = 16_0B21; GL_LINE_WIDTH_RANGE = 16_0B22; GL_LINE_WIDTH_GRANULARITY = 16_0B23; GL_LINE_STIPPLE = 16_0B24; GL_LINE_STIPPLE_PATTERN = 16_0B25; GL_LINE_STIPPLE_REPEAT = 16_0B26; GL_LIST_MODE = 16_0B30; GL_MAX_LIST_NESTING = 16_0B31; GL_LIST_BASE = 16_0B32; GL_LIST_INDEX = 16_0B33; GL_POLYGON_MODE = 16_0B40; GL_POLYGON_SMOOTH = 16_0B41; GL_POLYGON_STIPPLE = 16_0B42; GL_EDGE_FLAG = 16_0B43; GL_CULL_FACE = 16_0B44; GL_CULL_FACE_MODE = 16_0B45; GL_FRONT_FACE = 16_0B46; GL_LIGHTING = 16_0B50; GL_LIGHT_MODEL_LOCAL_VIEWER = 16_0B51; GL_LIGHT_MODEL_TWO_SIDE = 16_0B52; GL_LIGHT_MODEL_AMBIENT = 16_0B53; GL_SHADE_MODEL = 16_0B54; GL_COLOR_MATERIAL_FACE = 16_0B55; GL_COLOR_MATERIAL_PARAMETER = 16_0B56; GL_COLOR_MATERIAL = 16_0B57; GL_FOG = 16_0B60; GL_FOG_INDEX = 16_0B61; GL_FOG_DENSITY = 16_0B62; GL_FOG_START = 16_0B63; GL_FOG_END = 16_0B64; GL_FOG_MODE = 16_0B65; GL_FOG_COLOR = 16_0B66; GL_DEPTH_RANGE = 16_0B70; GL_DEPTH_TEST = 16_0B71; GL_DEPTH_WRITEMASK = 16_0B72; GL_DEPTH_CLEAR_VALUE = 16_0B73; GL_DEPTH_FUNC = 16_0B74; GL_ACCUM_CLEAR_VALUE = 16_0B80; GL_STENCIL_TEST = 16_0B90; GL_STENCIL_CLEAR_VALUE = 16_0B91; GL_STENCIL_FUNC = 16_0B92; GL_STENCIL_VALUE_MASK = 16_0B93; GL_STENCIL_FAIL = 16_0B94; GL_STENCIL_PASS_DEPTH_FAIL = 16_0B95; GL_STENCIL_PASS_DEPTH_PASS = 16_0B96; GL_STENCIL_REF = 16_0B97; GL_STENCIL_WRITEMASK = 16_0B98; GL_MATRIX_MODE = 16_0BA0; GL_NORMALIZE = 16_0BA1; GL_VIEWPORT = 16_0BA2; GL_MODELVIEW_STACK_DEPTH = 16_0BA3; GL_PROJECTION_STACK_DEPTH = 16_0BA4; GL_TEXTURE_STACK_DEPTH = 16_0BA5; GL_MODELVIEW_MATRIX = 16_0BA6; GL_PROJECTION_MATRIX = 16_0BA7; GL_TEXTURE_MATRIX = 16_0BA8; GL_ATTRIB_STACK_DEPTH = 16_0BB0; GL_ALPHA_TEST = 16_0BC0; GL_ALPHA_TEST_FUNC = 16_0BC1; GL_ALPHA_TEST_REF = 16_0BC2; GL_DITHER = 16_0BD0; GL_BLEND_DST = 16_0BE0; GL_BLEND_SRC = 16_0BE1; GL_BLEND = 16_0BE2; GL_LOGIC_OP_MODE = 16_0BF0; GL_LOGIC_OP = 16_0BF1; GL_AUX_BUFFERS = 16_0C00; GL_DRAW_BUFFER = 16_0C01; GL_READ_BUFFER = 16_0C02; GL_SCISSOR_BOX = 16_0C10; GL_SCISSOR_TEST = 16_0C11; GL_INDEX_CLEAR_VALUE = 16_0C20; GL_INDEX_WRITEMASK = 16_0C21; GL_COLOR_CLEAR_VALUE = 16_0C22; GL_COLOR_WRITEMASK = 16_0C23; GL_INDEX_MODE = 16_0C30; GL_RGBA_MODE = 16_0C31; GL_DOUBLEBUFFER = 16_0C32; GL_STEREO = 16_0C33; GL_RENDER_MODE = 16_0C40; GL_PERSPECTIVE_CORRECTION_HINT = 16_0C50; GL_POINT_SMOOTH_HINT = 16_0C51; GL_LINE_SMOOTH_HINT = 16_0C52; GL_POLYGON_SMOOTH_HINT = 16_0C53; GL_FOG_HINT = 16_0C54; GL_TEXTURE_GEN_S = 16_0C60; GL_TEXTURE_GEN_T = 16_0C61; GL_TEXTURE_GEN_R = 16_0C62; GL_TEXTURE_GEN_Q = 16_0C63; GL_PIXEL_MAP_I_TO_I = 16_0C70; GL_PIXEL_MAP_S_TO_S = 16_0C71; GL_PIXEL_MAP_I_TO_R = 16_0C72; GL_PIXEL_MAP_I_TO_G = 16_0C73; GL_PIXEL_MAP_I_TO_B = 16_0C74; GL_PIXEL_MAP_I_TO_A = 16_0C75; GL_PIXEL_MAP_R_TO_R = 16_0C76; GL_PIXEL_MAP_G_TO_G = 16_0C77; GL_PIXEL_MAP_B_TO_B = 16_0C78; GL_PIXEL_MAP_A_TO_A = 16_0C79; GL_PIXEL_MAP_I_TO_I_SIZE = 16_0CB0; GL_PIXEL_MAP_S_TO_S_SIZE = 16_0CB1; GL_PIXEL_MAP_I_TO_R_SIZE = 16_0CB2; GL_PIXEL_MAP_I_TO_G_SIZE = 16_0CB3; GL_PIXEL_MAP_I_TO_B_SIZE = 16_0CB4; GL_PIXEL_MAP_I_TO_A_SIZE = 16_0CB5; GL_PIXEL_MAP_R_TO_R_SIZE = 16_0CB6; GL_PIXEL_MAP_G_TO_G_SIZE = 16_0CB7; GL_PIXEL_MAP_B_TO_B_SIZE = 16_0CB8; GL_PIXEL_MAP_A_TO_A_SIZE = 16_0CB9; GL_UNPACK_SWAP_BYTES = 16_0CF0; GL_UNPACK_LSB_FIRST = 16_0CF1; GL_UNPACK_ROW_LENGTH = 16_0CF2; GL_UNPACK_SKIP_ROWS = 16_0CF3; GL_UNPACK_SKIP_PIXELS = 16_0CF4; GL_UNPACK_ALIGNMENT = 16_0CF5; GL_PACK_SWAP_BYTES = 16_0D00; GL_PACK_LSB_FIRST = 16_0D01; GL_PACK_ROW_LENGTH = 16_0D02; GL_PACK_SKIP_ROWS = 16_0D03; GL_PACK_SKIP_PIXELS = 16_0D04; GL_PACK_ALIGNMENT = 16_0D05; GL_MAP_COLOR = 16_0D10; GL_MAP_STENCIL = 16_0D11; GL_INDEX_SHIFT = 16_0D12; GL_INDEX_OFFSET = 16_0D13; GL_RED_SCALE = 16_0D14; GL_RED_BIAS = 16_0D15; GL_ZOOM_X = 16_0D16; GL_ZOOM_Y = 16_0D17; GL_GREEN_SCALE = 16_0D18; GL_GREEN_BIAS = 16_0D19; GL_BLUE_SCALE = 16_0D1A; GL_BLUE_BIAS = 16_0D1B; GL_ALPHA_SCALE = 16_0D1C; GL_ALPHA_BIAS = 16_0D1D; GL_DEPTH_SCALE = 16_0D1E; GL_DEPTH_BIAS = 16_0D1F; GL_MAX_EVAL_ORDER = 16_0D30; GL_MAX_LIGHTS = 16_0D31; GL_MAX_CLIP_PLANES = 16_0D32; GL_MAX_TEXTURE_SIZE = 16_0D33; GL_MAX_PIXEL_MAP_TABLE = 16_0D34; GL_MAX_ATTRIB_STACK_DEPTH = 16_0D35; GL_MAX_MODELVIEW_STACK_DEPTH = 16_0D36; GL_MAX_NAME_STACK_DEPTH = 16_0D37; GL_MAX_PROJECTION_STACK_DEPTH = 16_0D38; GL_MAX_TEXTURE_STACK_DEPTH = 16_0D39; GL_MAX_VIEWPORT_DIMS = 16_0D3A; GL_SUBPIXEL_BITS = 16_0D50; GL_INDEX_BITS = 16_0D51; GL_RED_BITS = 16_0D52; GL_GREEN_BITS = 16_0D53; GL_BLUE_BITS = 16_0D54; GL_ALPHA_BITS = 16_0D55; GL_DEPTH_BITS = 16_0D56; GL_STENCIL_BITS = 16_0D57; GL_ACCUM_RED_BITS = 16_0D58; GL_ACCUM_GREEN_BITS = 16_0D59; GL_ACCUM_BLUE_BITS = 16_0D5A; GL_ACCUM_ALPHA_BITS = 16_0D5B; GL_NAME_STACK_DEPTH = 16_0D70; GL_AUTO_NORMAL = 16_0D80; GL_MAP1_COLOR_4 = 16_0D90; GL_MAP1_INDEX = 16_0D91; GL_MAP1_NORMAL = 16_0D92; GL_MAP1_TEXTURE_COORD_1 = 16_0D93; GL_MAP1_TEXTURE_COORD_2 = 16_0D94; GL_MAP1_TEXTURE_COORD_3 = 16_0D95; GL_MAP1_TEXTURE_COORD_4 = 16_0D96; GL_MAP1_VERTEX_3 = 16_0D97; GL_MAP1_VERTEX_4 = 16_0D98; GL_MAP2_COLOR_4 = 16_0DB0; GL_MAP2_INDEX = 16_0DB1; GL_MAP2_NORMAL = 16_0DB2; GL_MAP2_TEXTURE_COORD_1 = 16_0DB3; GL_MAP2_TEXTURE_COORD_2 = 16_0DB4; GL_MAP2_TEXTURE_COORD_3 = 16_0DB5; GL_MAP2_TEXTURE_COORD_4 = 16_0DB6; GL_MAP2_VERTEX_3 = 16_0DB7; GL_MAP2_VERTEX_4 = 16_0DB8; GL_MAP1_GRID_DOMAIN = 16_0DD0; GL_MAP1_GRID_SEGMENTS = 16_0DD1; GL_MAP2_GRID_DOMAIN = 16_0DD2; GL_MAP2_GRID_SEGMENTS = 16_0DD3; GL_TEXTURE_1D = 16_0DE0; GL_TEXTURE_2D = 16_0DE1; (* GetTextureParameter *) GL_TEXTURE_WIDTH = 16_1000; GL_TEXTURE_HEIGHT = 16_1001; GL_TEXTURE_COMPONENTS = 16_1003; GL_TEXTURE_BORDER_COLOR = 16_1004; GL_TEXTURE_BORDER = 16_1005; (* HintMode *) GL_DONT_CARE = 16_1100; GL_FASTEST = 16_1101; GL_NICEST = 16_1102; (* LightName *) GL_LIGHT0 = 16_4000; GL_LIGHT1 = 16_4001; GL_LIGHT2 = 16_4002; GL_LIGHT3 = 16_4003; GL_LIGHT4 = 16_4004; GL_LIGHT5 = 16_4005; GL_LIGHT6 = 16_4006; GL_LIGHT7 = 16_4007; (* LightParameter *) GL_AMBIENT = 16_1200; GL_DIFFUSE = 16_1201; GL_SPECULAR = 16_1202; GL_POSITION = 16_1203; GL_SPOT_DIRECTION = 16_1204; GL_SPOT_EXPONENT = 16_1205; GL_SPOT_CUTOFF = 16_1206; GL_CONSTANT_ATTENUATION = 16_1207; GL_LINEAR_ATTENUATION = 16_1208; GL_QUADRATIC_ATTENUATION = 16_1209; (* ListMode *) GL_COMPILE = 16_1300; GL_COMPILE_AND_EXECUTE = 16_1301; (* ListNameType *) GL_BYTE = 16_1400; GL_UNSIGNED_BYTE = 16_1401; GL_SHORT = 16_1402; GL_UNSIGNED_SHORT = 16_1403; GL_INT = 16_1404; GL_UNSIGNED_INT = 16_1405; GL_FLOAT = 16_1406; GL_2_BYTES = 16_1407; GL_3_BYTES = 16_1408; GL_4_BYTES = 16_1409; (* LogicOp *) GL_CLEAR = 16_1500; GL_AND = 16_1501; GL_AND_REVERSE = 16_1502; GL_COPY = 16_1503; GL_AND_INVERTED = 16_1504; GL_NOOP = 16_1505; GL_XOR = 16_1506; GL_OR = 16_1507; GL_NOR = 16_1508; GL_EQUIV = 16_1509; GL_INVERT = 16_150A; GL_OR_REVERSE = 16_150B; GL_COPY_INVERTED = 16_150C; GL_OR_INVERTED = 16_150D; GL_NAND = 16_150E; GL_SET = 16_150F; (* MaterialParameter *) GL_EMISSION = 16_1600; GL_SHININESS = 16_1601; GL_AMBIENT_AND_DIFFUSE = 16_1602; GL_COLOR_INDEXES = 16_1603; (* MatrixMode *) GL_MODELVIEW = 16_1700; GL_PROJECTION = 16_1701; GL_TEXTURE = 16_1702; (* PixelCopyType *) GL_COLOR = 16_1800; GL_DEPTH = 16_1801; GL_STENCIL = 16_1802; (* PixelFormat *) GL_COLOR_INDEX = 16_1900; GL_STENCIL_INDEX = 16_1901; GL_DEPTH_COMPONENT = 16_1902; GL_RED = 16_1903; GL_GREEN = 16_1904; GL_BLUE = 16_1905; GL_ALPHA = 16_1906; GL_RGB = 16_1907; GL_RGBA = 16_1908; GL_LUMINANCE = 16_1909; GL_LUMINANCE_ALPHA = 16_190A; (* PixelType *) GL_BITMAP = 16_1A00; (* PolygonMode *) GL_POINT = 16_1B00; GL_LINE = 16_1B01; GL_FILL = 16_1B02; (* RenderingMode *) GL_RENDER = 16_1C00; GL_FEEDBACK = 16_1C01; GL_SELECT = 16_1C02; (* ShadingModel *) GL_FLAT = 16_1D00; GL_SMOOTH = 16_1D01; (* StencilOp *) GL_KEEP = 16_1E00; GL_REPLACE = 16_1E01; GL_INCR = 16_1E02; GL_DECR = 16_1E03; (* StringName *) GL_VENDOR = 16_1F00; GL_RENDERER = 16_1F01; GL_VERSION = 16_1F02; GL_EXTENSIONS = 16_1F03; (* TextureCoordName *) GL_S = 16_2000; GL_T = 16_2001; GL_R = 16_2002; GL_Q = 16_2003; (* TextureEnvMode *) GL_MODULATE = 16_2100; GL_DECAL = 16_2101; (* TextureEnvParameter *) GL_TEXTURE_ENV_MODE = 16_2200; GL_TEXTURE_ENV_COLOR = 16_2201; (* TextureEnvTarget *) GL_TEXTURE_ENV = 16_2300; (* TextureGenMode *) GL_EYE_LINEAR = 16_2400; GL_OBJECT_LINEAR = 16_2401; GL_SPHERE_MAP = 16_2402; (* TextureGenParameter *) GL_TEXTURE_GEN_MODE = 16_2500; GL_OBJECT_PLANE = 16_2501; GL_EYE_PLANE = 16_2502; (* TextureMagFilter *) GL_NEAREST = 16_2600; GL_LINEAR = 16_2601; (* TextureMinFilter *) GL_NEAREST_MIPMAP_NEAREST = 16_2700; GL_LINEAR_MIPMAP_NEAREST = 16_2701; GL_NEAREST_MIPMAP_LINEAR = 16_2702; GL_LINEAR_MIPMAP_LINEAR = 16_2703; (* TextureParameterName *) GL_TEXTURE_MAG_FILTER = 16_2800; GL_TEXTURE_MIN_FILTER = 16_2801; GL_TEXTURE_WRAP_S = 16_2802; GL_TEXTURE_WRAP_T = 16_2803; (* TextureWrapMode *) GL_CLAMP = 16_2900; GL_REPEAT = 16_2901;*************************************************************************** Procedures ***************************************************************************
<*EXTERNAL glAccum:WINAPI*> PROCEDURE glAccum (op: GLenum; value: GLfloat); <*EXTERNAL glAlphaFunc:WINAPI*> PROCEDURE glAlphaFunc (func: GLenum; ref: GLclampf); <*EXTERNAL glBegin:WINAPI*> PROCEDURE glBegin (mode: GLenum); <*EXTERNAL glBitmap:WINAPI*> PROCEDURE glBitmap (width : GLsizei; height: GLsizei; xorig : GLfloat; yorig : GLfloat; xmove : GLfloat; ymove : GLfloat; bitmap: UNTRACED REF ARRAY OF GLubyte); <*EXTERNAL glBlendFunc:WINAPI*> PROCEDURE glBlendFunc (sfactor, dfactor: GLenum); <*EXTERNAL glCallList:WINAPI*> PROCEDURE glCallList (list: GLuint); <*EXTERNAL glCallLists:WINAPI*> PROCEDURE glCallLists (n: GLsizei; type: GLenum; lists: ADDRESS); <*EXTERNAL glClear:WINAPI*> PROCEDURE glClear (mask: GLbitfield); <*EXTERNAL glClearAccum:WINAPI*> PROCEDURE glClearAccum (red, green, blue, alpha: GLfloat); <*EXTERNAL glClearColor:WINAPI*> PROCEDURE glClearColor (red, green, blue, alpha: GLclampf); <*EXTERNAL glClearDepth:WINAPI*> PROCEDURE glClearDepth (depth: GLclampd); <*EXTERNAL glClearIndex:WINAPI*> PROCEDURE glClearIndex (c: GLfloat); <*EXTERNAL glClearStencil:WINAPI*> PROCEDURE glClearStencil (s: GLint); <*EXTERNAL glClipPlane:WINAPI*> PROCEDURE glClipPlane (plane : GLenum; equation: UNTRACED REF ARRAY OF GLdouble); <*EXTERNAL glColor3b:WINAPI*> PROCEDURE glColor3b (red, green, blue: GLbyte); <*EXTERNAL glColor3bv:WINAPI*> PROCEDURE glColor3bv (v: UNTRACED REF ARRAY OF GLbyte); <*EXTERNAL glColor3d:WINAPI*> PROCEDURE glColor3d (red, green, blue: GLdouble); <*EXTERNAL glColor3dv:WINAPI*> PROCEDURE glColor3dv (v: UNTRACED REF ARRAY OF GLdouble); <*EXTERNAL glColor3f:WINAPI*> PROCEDURE glColor3f (red, green, blue : GLfloat); <*EXTERNAL glColor3fv:WINAPI*> PROCEDURE glColor3fv (v: UNTRACED REF ARRAY OF GLfloat); <*EXTERNAL glColor3i:WINAPI*> PROCEDURE glColor3i (red, green, blue: GLint); <*EXTERNAL glColor3iv:WINAPI*> PROCEDURE glColor3iv (v: UNTRACED REF ARRAY OF GLint); <*EXTERNAL glColor3s:WINAPI*> PROCEDURE glColor3s (red, green, blue: GLshort); <*EXTERNAL glColor3sv:WINAPI*> PROCEDURE glColor3sv (v: UNTRACED REF ARRAY OF GLshort); <*EXTERNAL glColor3ub:WINAPI*> PROCEDURE glColor3ub (red, green, blue: GLubyte); <*EXTERNAL glColor3ubv:WINAPI*> PROCEDURE glColor3ubv (v: UNTRACED REF ARRAY OF GLubyte); <*EXTERNAL glColor3ui:WINAPI*> PROCEDURE glColor3ui (red, green, blue: GLuint); <*EXTERNAL glColor3uiv:WINAPI*> PROCEDURE glColor3uiv (v: UNTRACED REF ARRAY OF GLuint); <*EXTERNAL glColor3us:WINAPI*> PROCEDURE glColor3us (red, green, blue: GLushort); <*EXTERNAL glColor3usv:WINAPI*> PROCEDURE glColor3usv (v: UNTRACED REF ARRAY OF GLushort); <*EXTERNAL glColor4b:WINAPI*> PROCEDURE glColor4b (red, green, blue, alpha: GLbyte); <*EXTERNAL glColor4bv:WINAPI*> PROCEDURE glColor4bv (v: UNTRACED REF ARRAY OF GLbyte); <*EXTERNAL glColor4d:WINAPI*> PROCEDURE glColor4d (red, green, blue, alpha: GLdouble); <*EXTERNAL glColor4dv:WINAPI*> PROCEDURE glColor4dv (v: UNTRACED REF ARRAY OF GLdouble); <*EXTERNAL glColor4f:WINAPI*> PROCEDURE glColor4f (red, green, blue, alpha: GLfloat); <*EXTERNAL glColor4fv:WINAPI*> PROCEDURE glColor4fv (v: UNTRACED REF ARRAY OF GLfloat); <*EXTERNAL glColor4i:WINAPI*> PROCEDURE glColor4i (red, green, blue, alpha: GLint); <*EXTERNAL glColor4iv:WINAPI*> PROCEDURE glColor4iv (v: UNTRACED REF ARRAY OF GLint); <*EXTERNAL glColor4s:WINAPI*> PROCEDURE glColor4s (red, green, blue, alpha: GLshort); <*EXTERNAL glColor4sv:WINAPI*> PROCEDURE glColor4sv (v: UNTRACED REF ARRAY OF GLshort); <*EXTERNAL glColor4ub:WINAPI*> PROCEDURE glColor4ub (red, green, blue, alpha: GLubyte); <*EXTERNAL glColor4ubv:WINAPI*> PROCEDURE glColor4ubv (v: UNTRACED REF ARRAY OF GLubyte); <*EXTERNAL glColor4ui:WINAPI*> PROCEDURE glColor4ui (red, green, blue, alpha: GLuint); <*EXTERNAL glColor4uiv:WINAPI*> PROCEDURE glColor4uiv (v: UNTRACED REF ARRAY OF GLuint); <*EXTERNAL glColor4us:WINAPI*> PROCEDURE glColor4us (red, green, blue, alpha: GLushort); <*EXTERNAL glColor4usv:WINAPI*> PROCEDURE glColor4usv (v: UNTRACED REF ARRAY OF GLushort); <*EXTERNAL glColorMask:WINAPI*> PROCEDURE glColorMask (red, green, blue, alpha: GLboolean); <*EXTERNAL glColorMaterial:WINAPI*> PROCEDURE glColorMaterial (face, mode: GLenum); <*EXTERNAL glCopyPixels:WINAPI*> PROCEDURE glCopyPixels (x, y : GLint; width, height: GLsizei; type : GLenum); <*EXTERNAL glCullFace:WINAPI*> PROCEDURE glCullFace (mode: GLenum); <*EXTERNAL glDeleteLists:WINAPI*> PROCEDURE glDeleteLists (list: GLuint; range: GLsizei); <*EXTERNAL glDepthFunc:WINAPI*> PROCEDURE glDepthFunc (func: GLenum); <*EXTERNAL glDepthMask:WINAPI*> PROCEDURE glDepthMask (flag: GLboolean); <*EXTERNAL glDepthRange:WINAPI*> PROCEDURE glDepthRange (near, far: GLclampd); <*EXTERNAL glDisable:WINAPI*> PROCEDURE glDisable (cap : GLenum); <*EXTERNAL glDrawBuffer:WINAPI*> PROCEDURE glDrawBuffer (mode : GLenum); <*EXTERNAL glDrawPixels:WINAPI*> PROCEDURE glDrawPixels (width, height: GLsizei; format, type : GLenum; pixels : ADDRESS); <*EXTERNAL glEdgeFlag:WINAPI*> PROCEDURE glEdgeFlag (flag: GLboolean); <*EXTERNAL glEdgeFlagv:WINAPI*> PROCEDURE glEdgeFlagv (flag: UNTRACED REF ARRAY OF GLboolean); <*EXTERNAL glEnable:WINAPI*> PROCEDURE glEnable (cap : GLenum); <*EXTERNAL glEnd:WINAPI*> PROCEDURE glEnd (); <*EXTERNAL glEndList:WINAPI*> PROCEDURE glEndList (); <*EXTERNAL glEvalCoord1d:WINAPI*> PROCEDURE glEvalCoord1d (u: GLdouble); <*EXTERNAL glEvalCoord1dv:WINAPI*> PROCEDURE glEvalCoord1dv (u: UNTRACED REF ARRAY OF GLdouble); <*EXTERNAL glEvalCoord1f:WINAPI*> PROCEDURE glEvalCoord1f (u: GLfloat); <*EXTERNAL glEvalCoord1fv:WINAPI*> PROCEDURE glEvalCoord1fv (u: UNTRACED REF ARRAY OF GLfloat); <*EXTERNAL glEvalCoord2d:WINAPI*> PROCEDURE glEvalCoord2d (u, v: GLdouble); <*EXTERNAL glEvalCoord2dv:WINAPI*> PROCEDURE glEvalCoord2dv (u: UNTRACED REF ARRAY OF GLdouble); <*EXTERNAL glEvalCoord2f:WINAPI*> PROCEDURE glEvalCoord2f (u, v: GLfloat); <*EXTERNAL glEvalCoord2fv:WINAPI*> PROCEDURE glEvalCoord2fv (u: UNTRACED REF ARRAY OF GLfloat); <*EXTERNAL glEvalMesh1:WINAPI*> PROCEDURE glEvalMesh1 (mode: GLenum; i1, i2: GLint); <*EXTERNAL glEvalMesh2:WINAPI*> PROCEDURE glEvalMesh2 (mode : GLenum; i1, i2, j1, j2 : GLint); <*EXTERNAL glEvalPoint1:WINAPI*> PROCEDURE glEvalPoint1 (i: GLint); <*EXTERNAL glEvalPoint2:WINAPI*> PROCEDURE glEvalPoint2 (i, j: GLint); <*EXTERNAL glFeedbackBuffer:WINAPI*> PROCEDURE glFeedbackBuffer (size : GLsizei; type : GLenum; buffer: UNTRACED REF ARRAY OF GLfloat); <*EXTERNAL glFinish:WINAPI*> PROCEDURE glFinish (); <*EXTERNAL glFlush:WINAPI*> PROCEDURE glFlush (); <*EXTERNAL glFogf:WINAPI*> PROCEDURE glFogf (pname: GLenum; param: GLfloat); <*EXTERNAL glFogfv:WINAPI*> PROCEDURE glFogfv (pname: GLenum; params: UNTRACED REF ARRAY OF GLfloat); <*EXTERNAL glFogi:WINAPI*> PROCEDURE glFogi (pname: GLenum; param: GLint); <*EXTERNAL glFogiv:WINAPI*> PROCEDURE glFogiv (pname: GLenum; params: UNTRACED REF ARRAY OF GLint); <*EXTERNAL glFrontFace:WINAPI*> PROCEDURE glFrontFace (mode: GLenum); <*EXTERNAL glFrustum:WINAPI*> PROCEDURE glFrustum (left, right, bottom, top, near, far: GLdouble); <*EXTERNAL glGenLists:WINAPI*> PROCEDURE glGenLists (range: GLsizei): GLuint; <*EXTERNAL glGetBooleanv:WINAPI*> PROCEDURE glGetBooleanv (pname: GLenum; params: UNTRACED REF ARRAY OF GLboolean); <*EXTERNAL glGetClipPlane:WINAPI*> PROCEDURE glGetClipPlane (pname : GLenum; equation: UNTRACED REF ARRAY OF GLdouble); <*EXTERNAL glGetDoublev:WINAPI*> PROCEDURE glGetDoublev (pname : GLenum; params: UNTRACED REF ARRAY OF GLdouble); <*EXTERNAL glGetError:WINAPI*> PROCEDURE glGetError (): GLenum; <*EXTERNAL glGetFloatv:WINAPI*> PROCEDURE glGetFloatv (pname : GLenum; params: UNTRACED REF ARRAY OF GLfloat); <*EXTERNAL glGetIntegerv:WINAPI*> PROCEDURE glGetIntegerv (pname : GLenum; params: UNTRACED REF ARRAY OF GLint); <*EXTERNAL glGetLightfv:WINAPI*> PROCEDURE glGetLightfv (light : GLenum; pname : GLenum; params: UNTRACED REF ARRAY OF GLfloat); <*EXTERNAL glGetLightiv:WINAPI*> PROCEDURE glGetLightiv (light : GLenum; pname : GLenum; params: UNTRACED REF ARRAY OF GLint); <*EXTERNAL glGetMapdv:WINAPI*> PROCEDURE glGetMapdv (target: GLenum; query : GLenum; v : UNTRACED REF ARRAY OF GLdouble); <*EXTERNAL glGetMapfv:WINAPI*> PROCEDURE glGetMapfv (target: GLenum; query : GLenum; v : UNTRACED REF ARRAY OF GLfloat); <*EXTERNAL glGetMapiv:WINAPI*> PROCEDURE glGetMapiv (target: GLenum; query : GLenum; v : UNTRACED REF ARRAY OF GLint); <*EXTERNAL glGetMaterialfv:WINAPI*> PROCEDURE glGetMaterialfv (face : GLenum; pname : GLenum; params: UNTRACED REF ARRAY OF GLfloat); <*EXTERNAL glGetMaterialiv:WINAPI*> PROCEDURE glGetMaterialiv (face : GLenum; pname : GLenum; params: UNTRACED REF ARRAY OF GLint); <*EXTERNAL glGetPixelMapfv:WINAPI*> PROCEDURE glGetPixelMapfv (map : GLenum; values: UNTRACED REF ARRAY OF GLfloat); <*EXTERNAL glGetPixelMapuiv:WINAPI*> PROCEDURE glGetPixelMapuiv (map : GLenum; values: UNTRACED REF ARRAY OF GLuint); <*EXTERNAL glGetPixelMapusv:WINAPI*> PROCEDURE glGetPixelMapusv (map : GLenum; values: UNTRACED REF ARRAY OF GLushort); <*EXTERNAL glGetPolygonStipple:WINAPI*> PROCEDURE glGetPolygonStipple (mask: UNTRACED REF ARRAY OF GLubyte); <*EXTERNAL glGetString:WINAPI*> PROCEDURE glGetString (name: GLenum): UNTRACED REF ARRAY OF GLubyte; <*EXTERNAL glGetTexEnvfv:WINAPI*> PROCEDURE glGetTexEnvfv (target: GLenum; pname : GLenum; params: UNTRACED REF ARRAY OF GLfloat); <*EXTERNAL glGetTexEnviv:WINAPI*> PROCEDURE glGetTexEnviv (target: GLenum; pname : GLenum; params: UNTRACED REF ARRAY OF GLint); <*EXTERNAL glGetTexGendv:WINAPI*> PROCEDURE glGetTexGendv (coord : GLenum; pname : GLenum; params: UNTRACED REF ARRAY OF GLdouble); <*EXTERNAL glGetTexGenfv:WINAPI*> PROCEDURE glGetTexGenfv (coord : GLenum; pname : GLenum; params: UNTRACED REF ARRAY OF GLfloat); <*EXTERNAL glGetTexGeniv:WINAPI*> PROCEDURE glGetTexGeniv (coord : GLenum; pname : GLenum; params: UNTRACED REF ARRAY OF GLint); <*EXTERNAL glGetTexImage:WINAPI*> PROCEDURE glGetTexImage (target: GLenum; level : GLint; format: GLenum; type : GLenum; pixels: ADDRESS); <*EXTERNAL glGetTexLevelParameterfv:WINAPI*> PROCEDURE glGetTexLevelParameterfv (target: GLenum; level : GLint; pname : GLenum; params: UNTRACED REF ARRAY OF GLfloat); <*EXTERNAL glGetTexLevelParameteriv:WINAPI*> PROCEDURE glGetTexLevelParameteriv (target: GLenum; level : GLint; pname : GLenum; params: UNTRACED REF ARRAY OF GLint); <*EXTERNAL glGetTexParameterfv:WINAPI*> PROCEDURE glGetTexParameterfv (target: GLenum; pname : GLenum; params: UNTRACED REF ARRAY OF GLfloat); <*EXTERNAL glGetTexParameteriv:WINAPI*> PROCEDURE glGetTexParameteriv (target: GLenum; pname : GLenum; params: UNTRACED REF ARRAY OF GLint); <*EXTERNAL glHint:WINAPI*> PROCEDURE glHint (target: GLenum; mode: GLenum); <*EXTERNAL glIndexMask:WINAPI*> PROCEDURE glIndexMask (mask: GLuint); <*EXTERNAL glIndexd:WINAPI*> PROCEDURE glIndexd (c: GLdouble); <*EXTERNAL glIndexdv:WINAPI*> PROCEDURE glIndexdv (c: UNTRACED REF ARRAY OF GLdouble); <*EXTERNAL glIndexf:WINAPI*> PROCEDURE glIndexf (c: GLfloat); <*EXTERNAL glIndexfv:WINAPI*> PROCEDURE glIndexfv (c: UNTRACED REF ARRAY OF GLfloat); <*EXTERNAL glIndexi:WINAPI*> PROCEDURE glIndexi (c: GLint); <*EXTERNAL glIndexiv:WINAPI*> PROCEDURE glIndexiv (c: UNTRACED REF ARRAY OF GLint); <*EXTERNAL glIndexs:WINAPI*> PROCEDURE glIndexs (c: GLshort); <*EXTERNAL glIndexsv:WINAPI*> PROCEDURE glIndexsv (c: UNTRACED REF ARRAY OF GLshort); <*EXTERNAL glInitNames:WINAPI*> PROCEDURE glInitNames (); <*EXTERNAL glIsEnabled:WINAPI*> PROCEDURE glIsEnabled (cap: GLenum): GLboolean; <*EXTERNAL glIsList:WINAPI*> PROCEDURE glIsList (list: GLuint): GLboolean; <*EXTERNAL glLightModelf:WINAPI*> PROCEDURE glLightModelf (pname: GLenum; param: GLfloat); <*EXTERNAL glLightModelfv:WINAPI*> PROCEDURE glLightModelfv (pname : GLenum; params: UNTRACED REF ARRAY OF GLfloat); <*EXTERNAL glLightModeli:WINAPI*> PROCEDURE glLightModeli (pname: GLenum; param: GLint); <*EXTERNAL glLightModeliv:WINAPI*> PROCEDURE glLightModeliv (pname: GLenum; params: UNTRACED REF ARRAY OF GLint); <*EXTERNAL glLightf:WINAPI*> PROCEDURE glLightf (light: GLenum; pname: GLenum; param: GLfloat); <*EXTERNAL glLightfv:WINAPI*> PROCEDURE glLightfv (light : GLenum; pname : GLenum; params: UNTRACED REF ARRAY OF GLfloat); <*EXTERNAL glLighti:WINAPI*> PROCEDURE glLighti (light: GLenum; pname: GLenum; param: GLint); <*EXTERNAL glLightiv:WINAPI*> PROCEDURE glLightiv (light : GLenum; pname : GLenum; params: UNTRACED REF ARRAY OF GLint); <*EXTERNAL glLineStipple:WINAPI*> PROCEDURE glLineStipple (factor: GLint; pattern: GLushort); <*EXTERNAL glLineWidth:WINAPI*> PROCEDURE glLineWidth (width: GLfloat); <*EXTERNAL glListBase:WINAPI*> PROCEDURE glListBase (base: GLuint); <*EXTERNAL glLoadIdentity:WINAPI*> PROCEDURE glLoadIdentity (); <*EXTERNAL glLoadMatrixd:WINAPI*> PROCEDURE glLoadMatrixd (m: UNTRACED REF ARRAY OF GLdouble); <*EXTERNAL glLoadMatrixf:WINAPI*> PROCEDURE glLoadMatrixf (m: UNTRACED REF ARRAY OF GLfloat); <*EXTERNAL glLoadName:WINAPI*> PROCEDURE glLoadName (name: GLuint); <*EXTERNAL glLogicOp:WINAPI*> PROCEDURE glLogicOp (opcode: GLenum); <*EXTERNAL glMap1d:WINAPI*> PROCEDURE glMap1d (target : GLenum; u1, u2 : GLdouble; stride, order: GLint; points : UNTRACED REF ARRAY OF GLdouble); <*EXTERNAL glMap1f:WINAPI*> PROCEDURE glMap1f (target : GLenum; u1, u2 : GLfloat; stride, order: GLint; points : UNTRACED REF ARRAY OF GLfloat); <*EXTERNAL glMap2d:WINAPI*> PROCEDURE glMap2d (target : GLenum; u1, u2 : GLdouble; ustride, uorder: GLint; v1, v2 : GLdouble; vstride, vorder: GLint; points : UNTRACED REF ARRAY OF GLdouble); <*EXTERNAL glMap2f:WINAPI*> PROCEDURE glMap2f (target : GLenum; u1, u2 : GLfloat; ustride, uorder: GLint; v1, v2 : GLfloat; vstride, vorder: GLint; points : UNTRACED REF ARRAY OF GLfloat); <*EXTERNAL glMapGrid1d:WINAPI*> PROCEDURE glMapGrid1d (un: GLint; u1, u2: GLdouble); <*EXTERNAL glMapGrid1f:WINAPI*> PROCEDURE glMapGrid1f (un: GLint; u1, u2: GLfloat); <*EXTERNAL glMapGrid2d:WINAPI*> PROCEDURE glMapGrid2d (un: GLint; u1, u2: GLdouble; vn: GLint; v1, v2: GLdouble); <*EXTERNAL glMapGrid2f:WINAPI*> PROCEDURE glMapGrid2f (un: GLint; u1, u2 : GLfloat; vn: GLint; v1, v2 : GLfloat); <*EXTERNAL glMaterialf:WINAPI*> PROCEDURE glMaterialf (face, pname: GLenum; param: GLfloat); <*EXTERNAL glMaterialfv:WINAPI*> PROCEDURE glMaterialfv (face, pname: GLenum; params : UNTRACED REF ARRAY OF GLfloat); <*EXTERNAL glMateriali:WINAPI*> PROCEDURE glMateriali (face, pname: GLenum; param: GLint); <*EXTERNAL glMaterialiv:WINAPI*> PROCEDURE glMaterialiv (face, pname: GLenum; params : UNTRACED REF ARRAY OF GLint); <*EXTERNAL glMatrixMode:WINAPI*> PROCEDURE glMatrixMode (mode: GLenum); <*EXTERNAL glMultMatrixd:WINAPI*> PROCEDURE glMultMatrixd (m: UNTRACED REF ARRAY OF GLdouble); <*EXTERNAL glMultMatrixf:WINAPI*> PROCEDURE glMultMatrixf (m: UNTRACED REF ARRAY OF GLfloat); <*EXTERNAL glNewList:WINAPI*> PROCEDURE glNewList (list: GLuint; mode: GLenum); <*EXTERNAL glNormal3b:WINAPI*> PROCEDURE glNormal3b (nx, ny, nz: GLbyte); <*EXTERNAL glNormal3bv:WINAPI*> PROCEDURE glNormal3bv (v: UNTRACED REF ARRAY OF GLbyte); <*EXTERNAL glNormal3d:WINAPI*> PROCEDURE glNormal3d (nx, ny, nz: GLdouble); <*EXTERNAL glNormal3dv:WINAPI*> PROCEDURE glNormal3dv (v : UNTRACED REF ARRAY OF GLdouble); <*EXTERNAL glNormal3f:WINAPI*> PROCEDURE glNormal3f (nx, ny, nz: GLfloat); <*EXTERNAL glNormal3fv:WINAPI*> PROCEDURE glNormal3fv (v : UNTRACED REF ARRAY OF GLfloat); <*EXTERNAL glNormal3i:WINAPI*> PROCEDURE glNormal3i (nx, ny, nz: GLint); <*EXTERNAL glNormal3iv:WINAPI*> PROCEDURE glNormal3iv (v : UNTRACED REF ARRAY OF GLint); <*EXTERNAL glNormal3s:WINAPI*> PROCEDURE glNormal3s (nx, ny, nz: GLshort); <*EXTERNAL glNormal3sv:WINAPI*> PROCEDURE glNormal3sv (v : UNTRACED REF ARRAY OF GLshort); <*EXTERNAL glOrtho:WINAPI*> PROCEDURE glOrtho (left, right, bottom, top, near, far: GLdouble); <*EXTERNAL glPassThrough:WINAPI*> PROCEDURE glPassThrough (token: GLfloat); <*EXTERNAL glPixelMapfv:WINAPI*> PROCEDURE glPixelMapfv (map : GLenum; mapsize: GLint; values : UNTRACED REF ARRAY OF GLfloat); <*EXTERNAL glPixelMapuiv:WINAPI*> PROCEDURE glPixelMapuiv (map : GLenum; mapsize: GLint; values : UNTRACED REF ARRAY OF GLuint); <*EXTERNAL glPixelMapusv:WINAPI*> PROCEDURE glPixelMapusv (map : GLenum; mapsize: GLint; values : UNTRACED REF ARRAY OF GLushort); <*EXTERNAL glPixelStoref:WINAPI*> PROCEDURE glPixelStoref (pname: GLenum; param: GLfloat); <*EXTERNAL glPixelStorei:WINAPI*> PROCEDURE glPixelStorei (pname: GLenum; param: GLint); <*EXTERNAL glPixelTransferf:WINAPI*> PROCEDURE glPixelTransferf (pname: GLenum; param: GLfloat); <*EXTERNAL glPixelTransferi:WINAPI*> PROCEDURE glPixelTransferi (pname: GLenum; param: GLint); <*EXTERNAL glPixelZoom:WINAPI*> PROCEDURE glPixelZoom (xfactor: GLfloat; yfactor: GLfloat); <*EXTERNAL glPointSize:WINAPI*> PROCEDURE glPointSize (size: GLfloat); <*EXTERNAL glPolygonMode:WINAPI*> PROCEDURE glPolygonMode (face: GLenum; mode: GLenum); <*EXTERNAL glPolygonStipple:WINAPI*> PROCEDURE glPolygonStipple (mask: UNTRACED REF ARRAY OF GLubyte); <*EXTERNAL glPopAttrib:WINAPI*> PROCEDURE glPopAttrib (); <*EXTERNAL glPopMatrix:WINAPI*> PROCEDURE glPopMatrix (); <*EXTERNAL glPopName:WINAPI*> PROCEDURE glPopName (); <*EXTERNAL glPushAttrib:WINAPI*> PROCEDURE glPushAttrib (mask: GLbitfield); <*EXTERNAL glPushMatrix:WINAPI*> PROCEDURE glPushMatrix (); <*EXTERNAL glPushName:WINAPI*> PROCEDURE glPushName (name: GLuint); <*EXTERNAL glRasterPos2d:WINAPI*> PROCEDURE glRasterPos2d (x, y: GLdouble); <*EXTERNAL glRasterPos2dv:WINAPI*> PROCEDURE glRasterPos2dv (v: UNTRACED REF ARRAY OF GLdouble); <*EXTERNAL glRasterPos2f:WINAPI*> PROCEDURE glRasterPos2f (x, y: GLfloat); <*EXTERNAL glRasterPos2fv:WINAPI*> PROCEDURE glRasterPos2fv (v: UNTRACED REF ARRAY OF GLfloat); <*EXTERNAL glRasterPos2i:WINAPI*> PROCEDURE glRasterPos2i (x, y: GLint); <*EXTERNAL glRasterPos2iv:WINAPI*> PROCEDURE glRasterPos2iv (v: UNTRACED REF ARRAY OF GLint); <*EXTERNAL glRasterPos2s:WINAPI*> PROCEDURE glRasterPos2s (x, y: GLshort); <*EXTERNAL glRasterPos2sv:WINAPI*> PROCEDURE glRasterPos2sv (v: UNTRACED REF ARRAY OF GLshort); <*EXTERNAL glRasterPos3d:WINAPI*> PROCEDURE glRasterPos3d (x, y, z: GLdouble); <*EXTERNAL glRasterPos3dv:WINAPI*> PROCEDURE glRasterPos3dv (v: UNTRACED REF ARRAY OF GLdouble); <*EXTERNAL glRasterPos3f:WINAPI*> PROCEDURE glRasterPos3f (x, y, z: GLfloat); <*EXTERNAL glRasterPos3fv:WINAPI*> PROCEDURE glRasterPos3fv (v: UNTRACED REF ARRAY OF GLfloat); <*EXTERNAL glRasterPos3i:WINAPI*> PROCEDURE glRasterPos3i (x, y, z: GLint); <*EXTERNAL glRasterPos3iv:WINAPI*> PROCEDURE glRasterPos3iv (v: UNTRACED REF ARRAY OF GLint); <*EXTERNAL glRasterPos3s:WINAPI*> PROCEDURE glRasterPos3s (x, y, z: GLshort); <*EXTERNAL glRasterPos3sv:WINAPI*> PROCEDURE glRasterPos3sv (v: UNTRACED REF ARRAY OF GLshort); <*EXTERNAL glRasterPos4d:WINAPI*> PROCEDURE glRasterPos4d (x, y, z, w: GLdouble); <*EXTERNAL glRasterPos4dv:WINAPI*> PROCEDURE glRasterPos4dv (v: UNTRACED REF ARRAY OF GLdouble); <*EXTERNAL glRasterPos4f:WINAPI*> PROCEDURE glRasterPos4f (x, y, z, w: GLfloat); <*EXTERNAL glRasterPos4fv:WINAPI*> PROCEDURE glRasterPos4fv (v: UNTRACED REF ARRAY OF GLfloat); <*EXTERNAL glRasterPos4i:WINAPI*> PROCEDURE glRasterPos4i (x, y, z, w: GLint); <*EXTERNAL glRasterPos4iv:WINAPI*> PROCEDURE glRasterPos4iv (v: UNTRACED REF ARRAY OF GLint); <*EXTERNAL glRasterPos4s:WINAPI*> PROCEDURE glRasterPos4s (x, y, z, w: GLshort); <*EXTERNAL glRasterPos4sv:WINAPI*> PROCEDURE glRasterPos4sv (v: UNTRACED REF ARRAY OF GLshort); <*EXTERNAL glReadBuffer:WINAPI*> PROCEDURE glReadBuffer (mode : GLenum); <*EXTERNAL glReadPixels:WINAPI*> PROCEDURE glReadPixels (x : GLint; y : GLint; width : GLsizei; height: GLsizei; format: GLenum; type : GLenum; pixels: GLvoidStar); <*EXTERNAL glRectd:WINAPI*> PROCEDURE glRectd (x1, y1, x2, y2: GLdouble); <*EXTERNAL glRectdv:WINAPI*> PROCEDURE glRectdv (v1, v2: UNTRACED REF ARRAY OF GLdouble); <*EXTERNAL glRectf:WINAPI*> PROCEDURE glRectf (x1, y1, x2, y2: GLfloat); <*EXTERNAL glRectfv:WINAPI*> PROCEDURE glRectfv (v1, v2: UNTRACED REF ARRAY OF GLfloat); <*EXTERNAL glRecti:WINAPI*> PROCEDURE glRecti (x1, y1, x2, y2: GLint); <*EXTERNAL glRectiv:WINAPI*> PROCEDURE glRectiv (v1, v2: UNTRACED REF ARRAY OF GLint); <*EXTERNAL glRects:WINAPI*> PROCEDURE glRects (x1, y1, x2, y2: GLshort); <*EXTERNAL glRectsv:WINAPI*> PROCEDURE glRectsv (v1, v2: UNTRACED REF ARRAY OF GLshort); <*EXTERNAL glRenderMode:WINAPI*> PROCEDURE glRenderMode (mode: GLenum): GLint; <*EXTERNAL glRotated:WINAPI*> PROCEDURE glRotated (angle, x, y, z: GLdouble); <*EXTERNAL glRotatef:WINAPI*> PROCEDURE glRotatef (angle, x, y, z : GLfloat); <*EXTERNAL glScaled:WINAPI*> PROCEDURE glScaled (x, y, z: GLdouble); <*EXTERNAL glScalef:WINAPI*> PROCEDURE glScalef (x, y, z : GLfloat); <*EXTERNAL glScissor:WINAPI*> PROCEDURE glScissor (x, y: GLint; width, height: GLsizei); <*EXTERNAL glSelectBuffer:WINAPI*> PROCEDURE glSelectBuffer (size: GLsizei; (*OUT*) buffer: UNTRACED REF GLuint); <*EXTERNAL glShadeModel:WINAPI*> PROCEDURE glShadeModel (mode : GLenum); <*EXTERNAL glStencilFunc:WINAPI*> PROCEDURE glStencilFunc (func: GLenum; ref: GLint; mask: GLuint); <*EXTERNAL glStencilMask:WINAPI*> PROCEDURE glStencilMask (mask: GLuint); <*EXTERNAL glStencilOp:WINAPI*> PROCEDURE glStencilOp (fail, zfail, zpass: GLenum); <*EXTERNAL glTexCoord1d:WINAPI*> PROCEDURE glTexCoord1d (s: GLdouble); <*EXTERNAL glTexCoord1dv:WINAPI*> PROCEDURE glTexCoord1dv (v: UNTRACED REF ARRAY OF GLdouble); <*EXTERNAL glTexCoord1f:WINAPI*> PROCEDURE glTexCoord1f (s: GLfloat); <*EXTERNAL glTexCoord1fv:WINAPI*> PROCEDURE glTexCoord1fv (v: UNTRACED REF ARRAY OF GLfloat); <*EXTERNAL glTexCoord1i:WINAPI*> PROCEDURE glTexCoord1i (s: GLint); <*EXTERNAL glTexCoord1iv:WINAPI*> PROCEDURE glTexCoord1iv (v: UNTRACED REF ARRAY OF GLint); <*EXTERNAL glTexCoord1s:WINAPI*> PROCEDURE glTexCoord1s (s: GLshort); <*EXTERNAL glTexCoord1sv:WINAPI*> PROCEDURE glTexCoord1sv (v: UNTRACED REF ARRAY OF GLshort); <*EXTERNAL glTexCoord2d:WINAPI*> PROCEDURE glTexCoord2d (s, t: GLdouble); <*EXTERNAL glTexCoord2dv:WINAPI*> PROCEDURE glTexCoord2dv (v: UNTRACED REF ARRAY OF GLdouble); <*EXTERNAL glTexCoord2f:WINAPI*> PROCEDURE glTexCoord2f (s, t: GLfloat); <*EXTERNAL glTexCoord2fv:WINAPI*> PROCEDURE glTexCoord2fv (v: UNTRACED REF ARRAY OF GLfloat); <*EXTERNAL glTexCoord2i:WINAPI*> PROCEDURE glTexCoord2i (s, t: GLint); <*EXTERNAL glTexCoord2iv:WINAPI*> PROCEDURE glTexCoord2iv (v: UNTRACED REF ARRAY OF GLint); <*EXTERNAL glTexCoord2s:WINAPI*> PROCEDURE glTexCoord2s (s, t: GLshort); <*EXTERNAL glTexCoord2sv:WINAPI*> PROCEDURE glTexCoord2sv (v: UNTRACED REF ARRAY OF GLshort); <*EXTERNAL glTexCoord3d:WINAPI*> PROCEDURE glTexCoord3d (s, t, r: GLdouble); <*EXTERNAL glTexCoord3dv:WINAPI*> PROCEDURE glTexCoord3dv (v: UNTRACED REF ARRAY OF GLdouble); <*EXTERNAL glTexCoord3f:WINAPI*> PROCEDURE glTexCoord3f (s, t, r: GLfloat); <*EXTERNAL glTexCoord3fv:WINAPI*> PROCEDURE glTexCoord3fv (v: UNTRACED REF ARRAY OF GLfloat); <*EXTERNAL glTexCoord3i:WINAPI*> PROCEDURE glTexCoord3i (s, t, r: GLint); <*EXTERNAL glTexCoord3iv:WINAPI*> PROCEDURE glTexCoord3iv (v: UNTRACED REF ARRAY OF GLint); <*EXTERNAL glTexCoord3s:WINAPI*> PROCEDURE glTexCoord3s (s, t, r: GLshort); <*EXTERNAL glTexCoord3sv:WINAPI*> PROCEDURE glTexCoord3sv (v: UNTRACED REF ARRAY OF GLshort); <*EXTERNAL glTexCoord4d:WINAPI*> PROCEDURE glTexCoord4d (s, t, r, q: GLdouble); <*EXTERNAL glTexCoord4dv:WINAPI*> PROCEDURE glTexCoord4dv (v: UNTRACED REF ARRAY OF GLdouble); <*EXTERNAL glTexCoord4f:WINAPI*> PROCEDURE glTexCoord4f (s, t, r, q: GLfloat); <*EXTERNAL glTexCoord4fv:WINAPI*> PROCEDURE glTexCoord4fv (v: UNTRACED REF ARRAY OF GLfloat); <*EXTERNAL glTexCoord4i:WINAPI*> PROCEDURE glTexCoord4i (s, t, r, q: GLint); <*EXTERNAL glTexCoord4iv:WINAPI*> PROCEDURE glTexCoord4iv (v: UNTRACED REF ARRAY OF GLint); <*EXTERNAL glTexCoord4s:WINAPI*> PROCEDURE glTexCoord4s (s, t, r, q: GLshort); <*EXTERNAL glTexCoord4sv:WINAPI*> PROCEDURE glTexCoord4sv (v: UNTRACED REF ARRAY OF GLshort); <*EXTERNAL glTexEnvf:WINAPI*> PROCEDURE glTexEnvf (target: GLenum; pname : GLenum; param : GLfloat); <*EXTERNAL glTexEnvfv:WINAPI*> PROCEDURE glTexEnvfv (target: GLenum; pname : GLenum; params: UNTRACED REF ARRAY OF GLfloat); <*EXTERNAL glTexEnvi:WINAPI*> PROCEDURE glTexEnvi (target: GLenum; pname : GLenum; param : GLint); <*EXTERNAL glTexEnviv:WINAPI*> PROCEDURE glTexEnviv (target: GLenum; pname : GLenum; params: UNTRACED REF ARRAY OF GLint); <*EXTERNAL glTexGend:WINAPI*> PROCEDURE glTexGend (coord: GLenum; pname: GLenum; param: GLdouble); <*EXTERNAL glTexGendv:WINAPI*> PROCEDURE glTexGendv (coord : GLenum; pname : GLenum; params: UNTRACED REF ARRAY OF GLdouble); <*EXTERNAL glTexGenf:WINAPI*> PROCEDURE glTexGenf (coord: GLenum; pname: GLenum; param: GLfloat); <*EXTERNAL glTexGenfv:WINAPI*> PROCEDURE glTexGenfv (coord : GLenum; pname : GLenum; params: UNTRACED REF ARRAY OF GLfloat); <*EXTERNAL glTexGeni:WINAPI*> PROCEDURE glTexGeni (coord: GLenum; pname: GLenum; param: GLint); <*EXTERNAL glTexGeniv:WINAPI*> PROCEDURE glTexGeniv (coord : GLenum; pname : GLenum; params: UNTRACED REF ARRAY OF GLint); <*EXTERNAL glTexImage1D:WINAPI*> PROCEDURE glTexImage1D (target : GLenum; level : GLint; components: GLint; width : GLsizei; border : GLint; format : GLenum; type : GLenum; pixels : GLvoidStar); <*EXTERNAL glTexImage2D:WINAPI*> PROCEDURE glTexImage2D (taget : GLenum; level, components : GLint; width, height : GLsizei; border : GLint; format, type : GLenum; pixels : GLvoidStar); <*EXTERNAL glTexParameterf:WINAPI*> PROCEDURE glTexParameterf (target: GLenum; pname : GLenum; param : GLfloat); <*EXTERNAL glTexParameterfv:WINAPI*> PROCEDURE glTexParameterfv (target: GLenum; pname : GLenum; params: UNTRACED REF ARRAY OF GLfloat); <*EXTERNAL glTexParameteri:WINAPI*> PROCEDURE glTexParameteri (target: GLenum; pname : GLenum; param : GLint); <*EXTERNAL glTexParameteriv:WINAPI*> PROCEDURE glTexParameteriv (target: GLenum; pname : GLenum; params: UNTRACED REF ARRAY OF GLint); <*EXTERNAL glTranslated:WINAPI*> PROCEDURE glTranslated (x, y, z: GLdouble); <*EXTERNAL glTranslatef:WINAPI*> PROCEDURE glTranslatef (x, y, z : GLfloat); <*EXTERNAL glVertex2d:WINAPI*> PROCEDURE glVertex2d (x, y: GLdouble); <*EXTERNAL glVertex2dv:WINAPI*> PROCEDURE glVertex2dv (v : UNTRACED REF ARRAY OF GLdouble); <*EXTERNAL glVertex2f:WINAPI*> PROCEDURE glVertex2f (x, y: GLfloat); <*EXTERNAL glVertex2fv:WINAPI*> PROCEDURE glVertex2fv (v : UNTRACED REF ARRAY OF GLfloat); <*EXTERNAL glVertex2i:WINAPI*> PROCEDURE glVertex2i (x, y: GLint); <*EXTERNAL glVertex2iv:WINAPI*> PROCEDURE glVertex2iv (v : UNTRACED REF ARRAY OF GLint); <*EXTERNAL glVertex2s:WINAPI*> PROCEDURE glVertex2s (x, y: GLshort); <*EXTERNAL glVertex2sv:WINAPI*> PROCEDURE glVertex2sv (v : UNTRACED REF ARRAY OF GLshort); <*EXTERNAL glVertex3d:WINAPI*> PROCEDURE glVertex3d (x, y, z: GLdouble); <*EXTERNAL glVertex3dv:WINAPI*> PROCEDURE glVertex3dv (v : UNTRACED REF ARRAY OF GLdouble); <*EXTERNAL glVertex3f:WINAPI*> PROCEDURE glVertex3f (x, y, z: GLfloat); <*EXTERNAL glVertex3fv:WINAPI*> PROCEDURE glVertex3fv (v : UNTRACED REF ARRAY OF GLfloat); <*EXTERNAL glVertex3i:WINAPI*> PROCEDURE glVertex3i (x, y, z: GLint); <*EXTERNAL glVertex3iv:WINAPI*> PROCEDURE glVertex3iv (v: UNTRACED REF ARRAY OF GLint); <*EXTERNAL glVertex3s:WINAPI*> PROCEDURE glVertex3s (x, y, z: GLshort); <*EXTERNAL glVertex3sv:WINAPI*> PROCEDURE glVertex3sv (v: UNTRACED REF ARRAY OF GLshort); <*EXTERNAL glVertex4d:WINAPI*> PROCEDURE glVertex4d (x, y, z, w: GLdouble); <*EXTERNAL glVertex4dv:WINAPI*> PROCEDURE glVertex4dv (v: UNTRACED REF ARRAY OF GLdouble); <*EXTERNAL glVertex4f:WINAPI*> PROCEDURE glVertex4f (x, y, z, w: GLfloat); <*EXTERNAL glVertex4fv:WINAPI*> PROCEDURE glVertex4fv (v: UNTRACED REF ARRAY OF GLfloat); <*EXTERNAL glVertex4i:WINAPI*> PROCEDURE glVertex4i (x, y, z, w: GLint); <*EXTERNAL glVertex4iv:WINAPI*> PROCEDURE glVertex4iv (v: UNTRACED REF ARRAY OF GLint); <*EXTERNAL glVertex4s:WINAPI*> PROCEDURE glVertex4s (x, y, z, w: GLshort); <*EXTERNAL glVertex4sv:WINAPI*> PROCEDURE glVertex4sv (v: UNTRACED REF ARRAY OF GLshort); <*EXTERNAL glViewport:WINAPI*> PROCEDURE glViewport (x, y : GLint; width, height : GLsizei); END GL.