<*PRAGMA LL*>A
ButtonVBT.T is a filter with an associated action procedure that
   is called when the user clicks on the button or makes some other
   appropriate gesture.
   Different subtypes of ButtonVBTs invoke the action procedure on
   different user gestures, but all ButtonVBTs have the three methods
   pre, post, and cancel.  They all interpret user gestures in
   such a way that the sequence of calls will be in the regular
   expression
      ( (pre cancel) | (pre action post) )*
   The minimum, maximum, and preferred size of a ButtonVBT
   are all equal to the minimum size of its child, in each axis.  
INTERFACEThe callButtonVBT ; IMPORT VBT, Filter, PackSplit, PaintOp; TYPE T <: Public; Public = Filter.T OBJECT (*CONST*) action: Proc METHODS <* LL.sup = VBT.mu *> pre(); post(); cancel(); <* LL.sup <= VBT.mu *> init(ch: VBT.T; action: Proc; ref: REFANY := NIL): T; END; Proc = PROCEDURE(self: T; READONLY cd: VBT.MouseRec); <* LL.sup = VBT.mu *>
v.init(...) initializes v with child ch and action
   proc action and adds ref to v's property set if it is not
   NIL.  The action procedure can access ref (if it is not NIL)
   by calling VBT.GetProp.
   The mouse and position methods of a ButtonVBT.T call the
   pre method on a down click, and then call the cancel method if
   the user chords by clicking another mouse button or if the user
   moves the mouse out of the button.  Otherwise they call the action
   procedure proc if the user releases the mouse button.
   The default pre method highlights the button, the default post and
   cancel methods unhighlight it.  Consequently there should be a
   HighlightVBT somewhere above the button.  Since Trestle.Install
   automatically inserts a HighlightVBT, you usually don't have
   to worry about this.
The action procedure is a field rather than a method in order to allow buttons with different action procedures to share their method suites.
PROCEDURE New( ch: VBT.T; action: Proc; ref: REFANY := NIL): T; <* LL.sup = VBT.mu *>
New(...)is equivalent toNEW(T).init(...).
PROCEDURE MenuBar(
  ch0, ch1, ch2, ch3, ch4, ch5,
    ch6, ch7, ch8, ch9: VBT.T := NIL;
  op: PaintOp.T := PaintOp.Bg)
  : PackSplit.T; <* LL.sup = VBT.mu *>
Return aPackSplitwith the given children, left-justified, and with its background painted withop.
MenuBar is convenient for building a horizontal row of buttons.
   If the row fills up, the extra buttons will wrap to the next line. 
END ButtonVBT.