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* NOTE: This file is generated automatically from the event * definition file Minimax.evt. ********************************************************************<* PRAGMA LL *> INTERFACEMinimaxViewClass ; <*NOWARN*> IMPORT TypeFmt, Minimax, GameBoard, View, Thread; TYPE T <: Public; Public = View.T OBJECT METHODS <*LL = {} *> oeSetup ( ) RAISES {Thread.Alerted}; oePlayerMove ( player: INTEGER; fromx, fromy, tox, toy: INTEGER) RAISES {Thread.Alerted}; oeFinished ( winner: INTEGER) RAISES {Thread.Alerted}; oeEvaluateNode ( board: GameBoard.T) RAISES {Thread.Alerted}; oePlayerThinking ( player: INTEGER; board: GameBoard.T) RAISES {Thread.Alerted}; oeFinishedEvalNode ( board: GameBoard.T) RAISES {Thread.Alerted}; oeBoardValueUpdated ( board: GameBoard.T; newValue: Minimax.BoardValue) RAISES {Thread.Alerted}; oeHumanCellSelected ( xCoord, yCoord: INTEGER) RAISES {Thread.Alerted}; oeHumanIllegalMove ( ) RAISES {Thread.Alerted}; <*LL = VBT.mu *> END; END MinimaxViewClass.