mentor/derived/MinimaxViewClass.i3


 Copyright (C) 1995, Digital Equipment Corporation.       
 All rights reserved.                                     
 See the file COPYRIGHT for a full description.           
                                                          
 Last modified on Thu Feb  9 08:56:28 PST 1995 by kalsow  
      modified on Wed Feb 17 17:04:21 PST 1993 by johnh   
      modified on Tue Jun  9 00:35:21 1992 by mhb         

********************************************************************

      *  NOTE: This file is generated automatically from the event
      *        definition file Minimax.evt.
      ********************************************************************


<* PRAGMA LL *>

INTERFACE MinimaxViewClass;

<*NOWARN*> IMPORT TypeFmt, Minimax, GameBoard, View, Thread;

TYPE
  T <: Public;
  Public = View.T OBJECT
      METHODS
      <*LL = {} *>
        oeSetup ( ) RAISES {Thread.Alerted};
        oePlayerMove ( player: INTEGER; fromx, fromy, tox, toy: INTEGER) RAISES {Thread.Alerted};
        oeFinished ( winner: INTEGER) RAISES {Thread.Alerted};
        oeEvaluateNode ( board: GameBoard.T) RAISES {Thread.Alerted};
        oePlayerThinking ( player: INTEGER; board: GameBoard.T) RAISES {Thread.Alerted};
        oeFinishedEvalNode ( board: GameBoard.T) RAISES {Thread.Alerted};
        oeBoardValueUpdated ( board: GameBoard.T; newValue: Minimax.BoardValue) RAISES {Thread.Alerted};
        oeHumanCellSelected ( xCoord, yCoord: INTEGER) RAISES {Thread.Alerted};
        oeHumanIllegalMove ( ) RAISES {Thread.Alerted};
      <*LL = VBT.mu *>
      END;

END MinimaxViewClass.

interface View is in: