MODULE*************************************************************************** Help ***************************************************************************; IMPORT Anim3D, Clock, ObAux, ObBuiltIn, ObCommand, ObLib, ObValue, Obliq, RTCollector, SynLocation; TYPE (*** Hack for Lyle's video ***) Code = {lock, ChangeClock, Collect}; OpCode = ObLib.OpCode OBJECT code: Code; END; Package = ObLib.T OBJECT OVERRIDES Eval := DoEval; END; CONST pkgname = "Anim3D"; PROCEDURE ObAnim3D SetupPackage () = PROCEDURE NewOpCode (name: TEXT; arity: INTEGER; code: Code) : OpCode = BEGIN RETURN NEW (OpCode, name := name, arity := arity, code := code); END NewOpCode; TYPE OpCodes = ARRAY OF ObLib.OpCode; VAR opCodes: REF OpCodes; BEGIN opCodes := NEW (REF OpCodes, NUMBER (Code)); opCodes^ := OpCodes { NewOpCode ("lock", -1, Code.lock), NewOpCode ("ChangeClock", 1, Code.ChangeClock), (*** Hack for Lyle's video ***) NewOpCode ("Collect", 0, Code.Collect) }; ObLib.Register (NEW (Package, name := pkgname, opCodes := opCodes)); ObLib.RegisterHelp (pkgname, Help); END SetupPackage; PROCEDUREDoEval ( self : Package; opCode : ObLib.OpCode; <* UNUSED *> arity : ObLib.OpArity; READONLY args: ObValue.ArgArray; <* UNUSED *> temp : BOOLEAN; loc : SynLocation.T) : ObValue.Val RAISES {ObValue.Error} = BEGIN CASE NARROW (opCode, OpCode).code OF | Code.lock => RETURN NEW (ObBuiltIn.ValMutex, what := "<a Thread.Mutex>", mutex := Anim3D.lock); | Code.ChangeClock => TYPECASE args[1] OF | ObValue.ValOk => Anim3D.ChangeClock (NEW (Clock.T).init ()); RETURN Obliq.ok; | ObValue.ValFun (p) => Anim3D.ChangeClock (NEW (MyClock, p:= p).init ()); RETURN Obliq.ok; ELSE ObValue.BadArgType(1, "Clock", self.name, opCode.name, loc); <* ASSERT FALSE *> END; (*** Hack for Lyle's video ***) | Code.Collect => RTCollector.Enable(); RTCollector.Collect(); RTCollector.Collect(); RTCollector.Disable(); RETURN ObValue.valOk; END; END DoEval; TYPE MyClock = Clock.T BRANDED OBJECT p: Obliq.Val; OVERRIDES time := Time; END; PROCEDURETime (self: MyClock): LONGREAL = BEGIN TRY TYPECASE Obliq.Call (self.p, Obliq.Vals {}) OF | ObValue.ValReal (r) => RETURN r.real; | ObValue.ValInt (i) => RETURN FLOAT (i.int, LONGREAL); ELSE RETURN 0.0d0; END; EXCEPT ObValue.Error, ObValue.Exception => RETURN 0.0d0; END; END Time;
PROCEDUREHelp (self : ObCommand.T; arg : TEXT; <* UNUSED *> data : REFANY) = BEGIN ObAux.Help (self, arg, pkgname); END Help; BEGIN END ObAnim3D.